Rules
02-09
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Skip:
The next player is "skipped".
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Reverse:
Reverses the direction of play.
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Draw 2:
The next player must draw 2 cards and lose a turn.
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Draw 4:
Changes the current color plus the next player must draw 4 cards and lose a turn.
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Wild Card:
Play this card to change the color to be matched.
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Challenge Draw 4:
Whether a +4 card can be successfully challenged depends on whether the player who plays the +4 card has the cards of the same color as the most recently played card on the table. If the player who plays the +4 card has any card of the same color as the most recently played card on the table, the challenge will be successful. If not, the challenge will not be successful.For example, if Player A played a blue card in the previous turn and Player B has a blue card in their hand and plays a +4 card, then if Player C challenges Player B, the challenge will be successful.When a challenge is successful, the player who played the +4 card will have to draw 4 cards. When a challenge fails, the player who initiated the challenge will have to draw 6 cards.
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Challenge UNO:
Challenge your opponent for not calling UNO. If they are caught, your opponent must draw two cards!
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Stack:
+2 and +4 cards can be stacked. +2 can only be stacked on +2. Can only play a +2 on a +2 if holding a +2 and +4. A player that can't add to the stack must draw the total.
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7-0:
When someone plays a 7, that player must swap hands with another player. When anyone plays a 0, everyone rotates hands in the direction of play.
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Force Play:
If you draw a playable card, it will be played automatically.